These can range from inflicting status effects (Fear, Poison, Sleep, Mute) to healing others and nullifying status effects, or other. Effect: The effect of the special move.Range: This statistic lists whether the special move is aimed at a single target or all targets.Element: The elemental properties of the special move: Neutral, Jump, Fire, Thunder and Ice.Hit Rate: The chances of the special move hitting the enemy successfully.Magic Power: The strength of the special move.FP Cost: The amount of Flower Points required to use this special move.It can either inflict damage, heal others, or have other properties. Level Mastered: The level the character that can use the special move must reach for them to use it.Mastered By: The character that can use the special move.